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Operation: Animal

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Devlog

  • Build 0.6
    August 14, 2022 by oscillations
    This week I mostly focused on restructuring code, and fixing some outstanding bugs. The LineRenderer issue has been fixed, and now I use a line instead to generate my custom level dependencies. In the... Continue reading
  • Build 0.9 / (1.0?)
    August 14, 2022 by oscillations
    As we reach the end of our development cycle, my game has also neared its completion. This week, content-wise, I only added a harder final level to top off the entire game. Something that I've needed... Continue reading
  • Build 0.8
    August 09, 2022 by oscillations
    This week, I added a third world and am mostly done the content which the game has to offer. I have also worked on the visuals of the game, as well as added some music and sound effects. I feel that I... Continue reading
  • Build 0.7
    July 26, 2022 by oscillations
    This week was a fun week to code - I added animations to the level design, transitions, and added a few levels. I've also turned the level selection screen into a scrollable interface with a line of l... Continue reading
  • Build 0.5
    July 12, 2022 by oscillations
    This week, I've added some assets and restructured a lot of the code. Currently, there's a problem with LineRenderers in WebGL builds. The lines show up in the Scene view and the Editor view, but don'... Continue reading
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